- 9 years ago Sticky: Content of the Tribe
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Matt Chat 299: Richard Bartle on MMORPGs
Bartle is back to talk about user communities and the MMORPG genre. According to Bartle, the text-based MUDs had some real advantages over their graphical counterparts!
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Matt Chat 298: Richard Bartle on Female MUDders
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Just Say No to Power Creep (Part One of Two)
Donathin Frye discusses the often unchallenged danger of Power Creep in Role Playing Games, and offers up a solution that he's coined as Horizontal Design.
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Welcome to The Mud Connector (in 1997)
I decided to take a look at whatMUDs were 'new' in 1997, about 18 years ago. Pretty cool to see some of them are still surviving with huge playerbases, most notably being BatMud.
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Matt Chat 296: Richard Bartle on MUDs and British Snobbery
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Probability and Games: Damage Rolls
Paper-and-dice role playing games like Dungeons & Dragons use damage rolls to calculate attack damage. This makes sense for a game based on dice. Many computer RPGs calculate damage and other attributes (strength, magic points, agility, etc.) with a similar system.
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OtherSpace - Lessons from a Dusty, Crusty Old Universe
Wes Platt discusses the past and future of his long-running Role Playing Game, OtherSpace, and how what he's learned applies to everyone to all online RPGs.
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[Contest] "Story Glimpse" Short Story Contest - June 2015
From our friends at Optional Realities: "This is a contest for writers and storytellers. We want to see what kind of things you explore with your stories but with a twist. The stories have to be set within the setting of one of the games listed on Optional Realities."