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+1 +1
Star Wars Battlefront II's Single Player Campaign Will Last 5-7 Hours
Earlier this week, I got to play through the earlier portions of Star Wars: Battlefront II’s single player campaign and speak to Motive’s studio producer David Robillard about the single player campaign specifically. As soon as the single player campaign was announced earlier this year, gamers were questioning the length. We’re now happy to report that the campaign will last roughly 5-7 hours which actually seems quite decent based on the quality of what we’ve played so far.
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+4 +1
EA Changes Star Wars Battlefront 2 Loot Crate System Following Beta Feedback
The progression system in Star Wars Battlefront II is undergoing some changes following the beta, and Electronic Arts has outlined what players can expect. In a post on its official website, EA said it looked at feedback from those who participated in the beta and has made several changes to the loot crate system in Star Wars Battlefront II. Epic Star Cards have been removed from crates, and players will need to reach a certain rank in order to craft upgraded Star Cards.
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+18 +1
Star Wars Battlefront II Lets You Pay Real Money For Multiplayer Advantages
Star Wars Battlefront II has everything you love from the movies: lightsabers, starfighters, and loot crates. These crates are crucial to the game’s multiplayer structure but even after being tweaked in response to widespread criticisms during the beta, they’re a mess that affects balance in negative ways.
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+3 +1
EA's response to Star Wars: Battlefront 2 hero unlock fury isn't going down well
Star Wars Battlefront 2 is now out in the wild, but the negative response to its controversial progression systems shows no signs of going away. Over the weekend, EA responded to the conversation on reddit - in a comment which is now one of the all-time top downvoted posts on the site. Commenting on a thread titled "Seriously? I paid $80 to have Vader locked?", the EACommunityTeam reddit account wrote...
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+5 +1
EA Cutting Battlefront II Heroes Unlock Costs By 75 Percent
The backlash to Star Wars: Battlefront II's hero unlocking has been swift and fierce since the game went into EA Access this past weekend, prompting the publisher to make drastic cuts to the costs of new heroes by 75% in an update being sent out today. Newly posted on EA's Battlefront II blog, the update confirms the new prices for the major heroes were partly decided upon after seeing feedback from the EA Access trial.
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+13 +1
Loot crates are changing game reviews, and not for the better
There are three currencies in Star Wars: Battlefront 2. Each one can be used for different things, and you’ll need to understand the entire economy if you hope to be competitive in multiplayer. Progression is an important part of the game, and progression is complicated.
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+15 +1
Star Wars game U-turn after player anger
It took 40 hours of game play or an extra payment to unlock Darth Vader and Luke Skywalker, among others.
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+25 +1
Star Wars game faces further backlash
Games publisher EA has faced further criticism over its latest Star Wars game, Battlefront II. Many players were unhappy about the credits that unlock key Star Wars characters. The number required has now been reduced but so has the number that can be earned through gameplay. The alternative is to purchase them. Others have complained about the use of "loot crates" - which some say are essentially a gambling tool.
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+25 +1
Wall Street is freaking out as EA caves again to social media outrage over its ‘Star Wars’ game
Angry gamers are winning the war against Electronic Arts' in-game money-making strategy in its new "Star Wars Battlefront II" title. Wall Street is taking notice and lowering its expectations for the video game's financial prospects. The company announced Thursday it is temporarily turning off all in-game purchases in "Star Wars Battlefront II" in response to the negative sentiment from the gaming community.
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+17 +1
Disney May Have Stepped in on Battlefront II's PR Nightmare
Disney may have stepped in on Electronic Arts’ (EA) public relations nightmare revolving around their latest release, Star Wars: Battlefront II. During the past week, the video games’ big debut, which was supposed to be a comeback after 2015’s reboot letdown, has been clouded with drama surrounding microtransactions, loot boxes, enabling gambling and angry Star Wars fans. While the idea of pay-to-win has been plaguing the video game industry since mobile gaming started, fans have been relentless in their protest to stop Battlefront II from becoming a game meant to make money for EA, and not for the Star Wars community.
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+24 +1
EA tells investors turning off Battlefront 2's microtransactions will not affect earnings
EA has told its investors that removing microtransactions from Star Wars Battlefront II will not have "a material impact" on the game's projected earnings. Following intense community criticism, EA announced that it had temporarily suspended Star Wars Battlefront 2's premium currency, Crystals, ahead of the game's launch yesterday.
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+1 +1
This Dumb Industry: No, We Didn’t Beat EA
So over the past week the big story has been the massive backlash against EA for the loot box mechanics on Star Wars: Battlefront II. According to some very conservative estimates, it would take 40 hours of continuous play to unlock Darth Vader as a playable character. This is assuming you save every single point of in-game currency and don’t spend any of them on other things. Then you’d need another 40 hours to unlock Luke Skywalker. Even if you’re just going to save up for a simple loot box, it will take three hours of play.
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0 +1
U.S. Legislator Wants to Limit Sale of Games With Loot Boxes in Wake of Battlefront II
Hawaii State Representative Chris Lee is taking a stand against what he calls "the spread of predatory practices in online gaming." As mentioned in an announcement specifically about EA and Star Wars Battlefront II, Lee and others are currently "looking at legislation" in the upcoming year that could prohibit the sale of games to players that are under 21 years of age, and possibly even restrict the inclusion of gambling elements, which Lee believes are present in Star Wars Battlefront II via the game's loot boxes.
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+2 +1
Call to regulate video game loot boxes over gambling concerns
A US politician has condemned the "predatory practices" seen in games that feature loot boxes or crates. Games use them to give random rewards and they are acquired either through gameplay or by spending real cash. Hawaiian state representative Chris Lee said games using boxes resembled casinos and called for laws to limit their use.
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+8 +1
Lucasfilm oversees Electronic Arts Star Wars games with weekly meetings
It's easy to think that Star Wars: Battlefront II is the sole result of Electronic Arts' work. That publisher taken the lead on developing and promoting the sci-fi shooter, which is available now on PC and consoles. But Lucasfilm is involved with everything.
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+14 +1
New Gaming Coalition Fighting Loot Crate ‘Crisis’ Has A Ways To Go
Just about the most frustrating ‘movement’ in recent gaming memory has been the push by gamers for some governmental organization to classify Loot Boxes as ‘gambling’ – which would make them illegal and thus prevent them from being in any game, because online gambling is illegal. So, in order to regulate (instead of outright ban) them, you’d need to re-write the gambling code.
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+14 +1
Meet the 19-Year-Old Who Spent Over £10,000 on Microtransactions
At the height of the controversy surrounding microtransactions in Star Wars Battlefront II, a Reddit user who goes by the name Kensgold posted an open letter to publisher EA and other developers in the video game industry. “I am 19 and addicted to gambling,” he wrote. Kensgold wasn’t talking about roulette tables or online poker. He was talking about spending over £10,000 on in-game purchases over the last several years.
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+15 +1
Analyst cuts EA profit estimates after social media uproar leads to 'Star Wars' game sales plunge
Bank of America Merrill Lynch lowers its price target and profit forecasts for Electronic Arts due to poor sales of its "Star Wars" title.
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+2 +1
Respawn's Star Wars Game Could Be Released by March 2020, EA Unsure When Battlefront 3 Will Be Released
Though EA hasn't announced definitive plans for the future of its Star Wars games and their releases, the company's executives offered some idea of when players might expect Respawn's upcoming action game, as well as the next Star Wars Battlefront sequel.
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+3 +1
EA Details New Progression System For Battlefront II
EA and DICE have detailed the changes being made to Star Wars: Battlefront II's progression system after hastily turning off the ability to buy virtual currency at the game's launch last year. The most fundamental change is that progression is now linear, meaning that star cards and all gameplay-impacting items are now earned as set rewards for leveling up. Experience points are doled out for characters, classes, and ships that give you skill points at level ups to unlock or upgrade star cards.
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